NPC’s
select blank effect tile, place on map, set graphic for actor. Movement type: random, vertical or horizontal, approach or away from player, custom. Frequency: Smoothness of movement not speed. The lower the frequency, the more pauses. Higher frequency, more continuous movement.
Inn Processing is already a feature in the event controls page. What i have gaged is that you pay npc money and it progresses the day. Will display a fadeout screen with music. Not exactly sure if this would be useful to me as its traditional use but could be used for story progression as i did want to implement day progression opening up new opportunities. There could be an easier way to do this though, as in video 3, it goes over conversation branches and control switches where if certain conditions are set, it can change npcs and add objects.
also in this video: shops, money. Also not sure how useful to what i want to do with my game. But always an opportunity to revisit.